Template:SkillTreeNodeDefinition/doc

This template defines the Cargo table for the nodes in a unit skill tree. This is a generalized solution and should be used in the templates for each specific type.

Parameters

 * nodeType: This is the type of the node in the skill tree. It's defined as the following hierarchy. When inserting a node, you MUST use the most specific type, as the hierarchy is only there to help querying.
 * Story
 * Stat
 * HP
 * MP
 * STR
 * DEF
 * INT
 * MND
 * Attribute
 * Fire
 * Ice
 * Wood
 * Thunder
 * Light
 * Dark
 * Ability
 * AbilityUnlock
 * AbilityLv1
 * AbilityLv2
 * AbilityLv3
 * Trait
 * TraitUnlock
 * TraitLv1
 * TraitLv2
 * TraitLv3
 * Skill
 * Passive
 * Magic
 * SC
 * value: The value related to the nodeType. According to each type, it should be:
 * Story: The name of the story quest
 * Stat: The number value of the increase in that specific stat
 * Attribute: The number value of the increase in that specific attribute resistance
 * Ability: The name of the ability
 * Trait: The name of the trait
 * Skill: The name of the skill
 * SC: The number value of the increase in the SC limit
 * enhancement: The level of enhancement required for this node to be unlockable. Should be 0 for the base of the tree, and 1~4 for each enhancement "star".
 * unlockedByDefault:  or  . For nodes that are already marked as unlocked for Level 1 units.
 * lock and lockQty:  if the node has no lock, otherwise should be either   or   referring to the books with the respective names.   should be set to the number of books if this value isn't.
 * itemN and itemNQty: Name and quantity for each of the items required to acquire the node. If, for example, a node has 2 itens, item 3 and 4 should not be present.