Ark

This page will cover the available arks in .

List of arks
<! DEPRECATE {| class="wikitable sortable" style="text-align:center;padding:" !Name !Rank !Orbs !Ark Attributes !Skills !Ether 100% Reward !Ark Fragment (%)
 * Aldanian Warriors Aldanian Warriors icon.png
 * R
 * Blue
 *  Lv 1:  Near death: STR +15%.
 *  Lv 1:  Near death: STR +15%.

 Lv 10:  Near death: STR +25%. Faint to physical attacks +80%. Men: HP +20%
 * Arden Fire Axe
 * Geist Training Mountain Geist Training Mountain.png
 * R
 * Blue
 *  Lv 1:  Four or more enemies: STR +10%
 * R
 * Blue
 *  Lv 1:  Four or more enemies: STR +10%

 Lv 10:  Four or more enemies: STR +20%. Recover HP when you defeat a Human enemy. Battle start: Boosts STR (up to 3 times).
 * Geist Training Armor
 * Broken Sword at the Shore Broken Sword at the Shore icon.png
 * R
 * Red
 *  Lv 10:  In Water: SCT speed +20%. Nullifies 50% of enemy Criticals. When Sword is equipped, Critical damage +10% Guard break.
 * Sword of Ruin, Zeksis
 * Egg of Remy the Firebird Egg of Remy the Firebird icon.png
 * R
 * Red
 *  Lv 10:  Chance to recover HP after Fire attacks. Status effect recovery speed +25%. Heat Wave: Recovers HP automatically.
 * Remi's Egg
 * Granada Wharf
 * R
 * Blue > Red
 * Humans: Boosts movement speed, In Towns/Ships: Skill damage +12%
 * Membership Card
 * Knights of Blue Lights Knights of Blue Lights icon.png
 * R
 * Blue
 * When Armor is equipped: Knight Def +10%, when guarding, chance of MND +20%
 * Armor of the Knights of Blue Lights
 * Fairies Forest Fairies Forest icon.png
 * R
 * Blue > Red
 * Near Death: MND +10% and HP recovery via skills +15%
 * Yggdrasil Rod
 * Sylmiria Torch Sylmiria Torch icon.png
 * R
 * Blue
 * Damage taken by Undead: -10%.  Grudge:  Casting speed -25%
 * Sylmiria's Light
 * Gate Beyganda
 * R
 * Blue
 * Battle Start: DEF +20%. Adds resistance to guard break
 * Beygandian Garb
 * Aurora Glacier
 * R
 * Blue > Red
 * Ice magic damage +6%, Ice magic requiring 10 MP or less costs -1 MP
 * Bead of an Ice Rainbow
 * Sorcerer's Eden Sorcerer's Eden icon.png
 * R
 * Blue > Red
 *  Lv 10:  When casting magic, recovers a small amount of HP.  Cast speed for Sorcerers in Party +5%.  Battle start:  Chance of enemy MND -20%
 * Sorcerer's Ring
 * Giant Tree
 * Damage taken by Undead: -10%.  Grudge:  Casting speed -25%
 * Sylmiria's Light
 * Gate Beyganda
 * R
 * Blue
 * Battle Start: DEF +20%. Adds resistance to guard break
 * Beygandian Garb
 * Aurora Glacier
 * R
 * Blue > Red
 * Ice magic damage +6%, Ice magic requiring 10 MP or less costs -1 MP
 * Bead of an Ice Rainbow
 * Sorcerer's Eden Sorcerer's Eden icon.png
 * R
 * Blue > Red
 *  Lv 10:  When casting magic, recovers a small amount of HP.  Cast speed for Sorcerers in Party +5%.  Battle start:  Chance of enemy MND -20%
 * Sorcerer's Ring
 * Giant Tree
 * Bead of an Ice Rainbow
 * Sorcerer's Eden Sorcerer's Eden icon.png
 * R
 * Blue > Red
 *  Lv 10:  When casting magic, recovers a small amount of HP.  Cast speed for Sorcerers in Party +5%.  Battle start:  Chance of enemy MND -20%
 * Sorcerer's Ring
 * Giant Tree
 * Sorcerer's Ring
 * Giant Tree
 * Giant Tree
 * Giant Tree
 * Giant Tree

When Hammer or Machine equipped, CRT +3%. Chance to boost DEF +20% during Counter or Guard.
 * R
 * Blue > Red
 * Earth Resistance +10 and when curing Incapacitation for an ally all allies recover HP.
 * Ring of Life
 * House of the Witch House of the Witch icon.png
 * R
 * Red
 * Women: Chance to inflict Men with status ailments +10%. Sorcerers:  With regular attacks, recover +1% MP
 * Cursed Ring
 * Flower of Falnia Flower of Falnia icon.png
 * R
 * Blue > Red
 *  Lv 10:  Unit's HP recovery from received recovery magic +20%. When stationary, recovers MP autumatically In Forests: MP +15%
 * The Flower of Falnia
 * Beast Falls
 * R
 * Blue > Red
 * Restores HP upon recovering from status ailments. While ailment is active, healing magic costs -1 MP.
 * The Secret Hot Spring
 * Radmoon Ruins Radmoon Ruins icon.png
 * R
 * Red
 * Attack magic requiring 12 MP or less costs -1 MP
 * Radmoon Stone
 * Sand Tower Mirage Sand Tower Mirage icon.png
 * R
 * Red
 * Earth magic damage: 10%, Chance to absorb 13% of damage you do with Earth magic
 * Mirage Armor
 * Crystal Castle Crystal Castle icon.png
 * R
 * Blue
 * Near Death: Triggers Magic Barrier
 * Secret Stone of the God of Wars
 * White Laboratory White Laboratory (Ark) icon.png
 * R
 * Blue
 * Activates Aura when using Specials. When using Light magic, Illness resistance +1
 * Researcher's Attire
 * Thunderstone Luster Thunderstone Luster icon.png
 * R
 * Blue > Red
 * Thunder magic damage +10%
 * Lightning Stone, Zel Logion
 * Thundercloud Zellania Thundercloud Zellania icon.png
 * R
 * Blue > Red
 * Thunder Resist +10%. When a Dragon Unit is present, STR + 10%.
 * Dragon Cloud
 * Beast Hunter
 * SR
 * Blue
 * L v 10:  When Beast, Bird, Fish or Dragon is present, movement speed is boosted and STR +20%. When Bow is equipped, super potent damage +25%. When facing 1 enemy, Critical rate +7%.
 * Exsperion
 * Mirror Armor of Mizel Mirror Armor of Mizel icon.png
 * SR
 * Blue
 *  Lv 10:  All attribute resistances +10%.
 * Activates Aura when using Specials. When using Light magic, Illness resistance +1
 * Researcher's Attire
 * Thunderstone Luster Thunderstone Luster icon.png
 * R
 * Blue > Red
 * Thunder magic damage +10%
 * Lightning Stone, Zel Logion
 * Thundercloud Zellania Thundercloud Zellania icon.png
 * R
 * Blue > Red
 * Thunder Resist +10%. When a Dragon Unit is present, STR + 10%.
 * Dragon Cloud
 * Beast Hunter
 * SR
 * Blue
 * L v 10:  When Beast, Bird, Fish or Dragon is present, movement speed is boosted and STR +20%. When Bow is equipped, super potent damage +25%. When facing 1 enemy, Critical rate +7%.
 * Exsperion
 * Mirror Armor of Mizel Mirror Armor of Mizel icon.png
 * SR
 * Blue
 *  Lv 10:  All attribute resistances +10%.
 * Beast Hunter
 * SR
 * Blue
 * L v 10:  When Beast, Bird, Fish or Dragon is present, movement speed is boosted and STR +20%. When Bow is equipped, super potent damage +25%. When facing 1 enemy, Critical rate +7%.
 * Exsperion
 * Mirror Armor of Mizel Mirror Armor of Mizel icon.png
 * SR
 * Blue
 *  Lv 10:  All attribute resistances +10%.
 * SR
 * Blue
 *  Lv 10:  All attribute resistances +10%.
 * Mirror Armor of Mizel
 * Mirror Armor of Mizel

Men: HP: +10% and Unit's HP recovery 20%.
 * Maiden's Prayer
 * SR
 * Blue > Red
 * Women: MP +5% and recovery effects +20%.
 * Women: MP +5% and recovery effects +20%.

Other: Recover HP automatically
 * The Hairpiece of Greatness
 * Grave of the Blademaster Grave of the Blademaster icon.png
 * SR
 * Red
 * SCT speed +10% and Light damage +15%
 * Sacred Sword Excalibur
 * Red
 * SCT speed +10% and Light damage +15%
 * Sacred Sword Excalibur
 * Sacred Sword Excalibur


 * Cavern Ale
 * Cavern Ale
 * SR
 * Red
 *  Lv 10:  Battle Victory: Recovers party HP. When Blind is in effect, Critical rate of physical attacks +100%. Chance of Critical attacks to trigger Drain.
 * Blessed Ale of Rigul
 * God of Storms God of Storms icon.png
 * SR
 * Blue > Red
 * Stun Resistance +1. Chance to absorb 18% of Thunder damage. Critical damage +23%.
 * Lightning Hammer, Mjolnir
 * Blue > Red
 * Stun Resistance +1. Chance to absorb 18% of Thunder damage. Critical damage +23%.
 * Lightning Hammer, Mjolnir
 * Lightning Hammer, Mjolnir


 * Magic Mirror Pomram Magic Mirror Pomram icon.png
 * SR
 * Red
 * Damage taken from women -10%
 * Magic Mirror Pomram
 * Bloody_Moon_icon.png Bloody Moon
 * SR
 * Red
 * When attacking Humans, low chance to recover 7% of HP. When absorbing damage, recovers 1 MP. Damage dealt to enemies with status effects +15%.
 * Blood Ring
 * SR
 * Red
 * When attacking Humans, low chance to recover 7% of HP. When absorbing damage, recovers 1 MP. Damage dealt to enemies with status effects +15%.
 * Blood Ring
 * Blood Ring


 * Treasured Sword Eliud Treasured Sword Eliud icon.png
 * SR
 * Blue
 * Ice magic costs -2 MP. Plus Ice pursuit attack for every regular attack.
 * Treasured Sword Eliud
 * Secret Room of the Hermit Secret Room of the Hermit icon.png
 * SR
 * Blue > Red
 * Poison Resistance +1 and Illness Resistance +1
 * Purple Eye
 * SR
 * Blue > Red
 * Poison Resistance +1 and Illness Resistance +1
 * Purple Eye
 * Purple Eye


 * Miracle of Gorde Miracle of Gorde icon.png
 * SR
 * Red
 *  Lv10:  Each time Zell is acquired, recovers 3% HP. Resists Faint while guarding. Add Light pursuit attack to each regular attack, cost 1 Zell each.
 * Golden Sword
 * Holy Flag of Norlean
 * SR
 * Blue
 * Party's Curse Resistance +1, Automatically recovers MP.
 * Norlean Flag
 * SR
 * Blue
 * Party's Curse Resistance +1, Automatically recovers MP.
 * Norlean Flag
 * Norlean Flag


 * Shrine of Heresy Shrine of Heresy icon.png
 * SR
 * Blue > Red
 * Chance to Counter
 * Cultist's Pendant
 * Altar of the Forbidden Book Altar of the Forbidden Book icon.png
 * SR
 * Blue > Red
 * MP costs -50%. Casting leeches HP. Magic damage +17%.
 * Magic Tome, Veladoma
 * SR
 * Blue > Red
 * MP costs -50%. Casting leeches HP. Magic damage +17%.
 * Magic Tome, Veladoma
 * Magic Tome, Veladoma


 * Hidden Treasure, Makyudyne Hidden Treasure, Makyuodyne icon.png
 * SR
 * Red
 * Special Gauge refill speed +50%
 * Hidden Treasure, Makyudyne
 * Eternal Clock De=Rowe Eternal Clock De=Rowe icon.png
 * SR
 * Red
 * Duration of Unit's status buffs, debuffs, and status effects +20%
 * Speed Shoes
 * SR
 * Red
 * Duration of Unit's status buffs, debuffs, and status effects +20%
 * Speed Shoes
 * Speed Shoes


 * Grand Bargain Grand Bargain icon.png
 * SR
 * Red
 * Unit's HP recovery +15%. Boosts STR and DEF in proportion to HP (+28% max). Recover HP upon defeat of a tasty enemy.
 * The Spoon of the God of Feasts
 * Flaming Hero Flaming Hero icon.png
 * SR
 * Blue
 * Regular attack damage +16% and Break +100%. Fire damage +21%. When Units is solo, recover HP and boosts STR and INT.
 * Flaming Armor, Ignis
 * SR
 * Blue
 * Regular attack damage +16% and Break +100%. Fire damage +21%. When Units is solo, recover HP and boosts STR and INT.
 * Flaming Armor, Ignis
 * Flaming Armor, Ignis


 * Golem core.png Golem Core
 * SSR
 * Blue 4,400 at max
 * Lv 1 - Stone Wall: Reduces Thunder damage taken by 20% for all allies.
 * Lv 1 - Stone Wall: Reduces Thunder damage taken by 20% for all allies.

Lv 3 - Defense Up III (Unique): Increases DEF by 12%.

Lv 4 - Heal Guard (Unique): Unit will slightly recover after every hit they take while guarding. One of the best guard passives, the heals scale with MND as usual.

Lv 8 - Auto Barrier (Unique): Magic Barrier buff (-20% magic damage taken) is on at all times.

Lv 10 - Magic Guard (Unique): Allows Guard to trigger even on spell damage. This here is what makes this Ark vital in building a truly good tank, along with Heal Guard.

Lv 10 Ark Ability: + 20 Light resistance + 20 Dark resistance. While guarding, HP cannot drop to 0.
 * Shield of Aegis
 * Heaven's Bow Star-Lord
 * SSR
 * Red
 * Lv 1 - Bird Killer (Unique): Increases normal attack damage dealt to the Bird race.
 * SSR
 * Red
 * Lv 1 - Bird Killer (Unique): Increases normal attack damage dealt to the Bird race.

Lv 4 - Equip Bow (Unique)

Lv 6 - Bird Slayer (Unique): Increases physical damage dealt to the Bird race.

Lv 9 - Piercing (Unique): Physical attacks have a great chance to reduce enemy defense. Good for bulky enemies.

Lv 10 - Magleon (Unique): Damage increases as the distance increases during long-range physical attacks. Sadly very few units can utilize this (ranged physical dps), but it's very good for those that do.

 Lv 10:  When Bow is equipped: Critical rate +10%. Damage against weaknesses +25%. Grants pursuit attack for each Critical.
 * Star Road, the Heavenly Bow
 * Star Road, the Heavenly Bow


 * Skyship Lonvalion
 * SSR
 * Red
 * Battle Start: Automatic Barrier. Grants the ability to dodge stat debuffs (25% chance). Neutral attack damage +20%.
 * Magic Rifle Lapsis
 * Divine Beast Hunter Divine Beast Hunter icon.png
 * SSR
 * Blue
 * Damage taken from non-humans boss monsters -20%. When damaged by Light attack, boosts STR +20%
 * The Sword of Kusanagi
 * SSR
 * Blue
 * Damage taken from non-humans boss monsters -20%. When damaged by Light attack, boosts STR +20%
 * The Sword of Kusanagi
 * The Sword of Kusanagi


 * Vell-de-Org
 * SSR
 * Red
 * Ice resistance +20. Enemies less likely to block attacks on weaknesses
 * The Divine Law of Caltia Roun
 * Pirate Ship Legnis Pirate Ship Legnis icon.png
 * SSR
 * Blue
 * Restores party's SCT by 9 seconds each wave. When female ally dies, all stats +24%. Grants party Flinch resistance for the first 10 seconds of battle.
 * Bangle of a Master Thief
 * SSR
 * Blue
 * Restores party's SCT by 9 seconds each wave. When female ally dies, all stats +24%. Grants party Flinch resistance for the first 10 seconds of battle.
 * Bangle of a Master Thief
 * Bangle of a Master Thief


 * Sandwyrm
 * SSR
 * Blue
 * While doing physical damage, damage taken -20%. In Desert: Movement speed +15%
 * Crown of the Sun
 * March of the Saints March of the Saints.png
 * SSR
 * Blue > Red
 * While casting healing magic, grants immunity to most interference
 * Godly Staff, Apocalypse
 * SSR
 * Blue > Red
 * While casting healing magic, grants immunity to most interference
 * Godly Staff, Apocalypse
 * Godly Staff, Apocalypse


 * Dragon Treasure Reynicle Dragon Treasure Reynicle icon.png
 * SSR
 * Blue > Red
 * Stat buffs recover HP. Fire and Ice resistance +10. Adds Dragon type to user
 * Reynicle, Dragon's Treasure
 * Archangel Smile
 * SSR
 * Blue
 *  Lv 1:  30% chance of surviving a fatal blow with 1 HP.
 * Archangel Smile
 * SSR
 * Blue
 *  Lv 1:  30% chance of surviving a fatal blow with 1 HP.

 Lv 10:  50% chance of surviving a fatal blow with 1 HP. Knights and Spirits: Physical damage is taken -20%. Battle start: Casts Regenerate on the entire party.
 * Wings of the Archangel
 * Wings of the Archangel


 * God of the Dead
 * SSR
 * Blue>Red
 *  Lv 1:  Whenever an enemy or ally dies, recover 5% HP.
 *  Lv 1:  Whenever an enemy or ally dies, recover 5% HP.

 Lv 10:  Whenever an enemy or ally dies, recover 10% HP. Boost the power of Dark-element attacks by 30%. Unit loses 10% HP after performing a Dark-element attack.
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